Quandary: It must have been frustrating to have a game almost completed then have to go back to the drawing board. The only way we could make a 2D adventure nowadays is to fund it ourselves, which is unlikely, especially as adventures are probably the most demanding (resources-wise) games you can make. Unfortunately, 2D is pretty much dead now. In retrospect though, it was probably the best thing for us, as we have now made the transition to 3D which means we have more chance of getting future games released. When I think of the hours we toiled thinking up puzzles, it seems a real shame to see it go metaphorically in the bin. How did this make you feel?Īndrew: I was pretty gutted, especially as Simon Woodroffe (the lead designer) and I had finished the entire design for the 2D version, and had begun writing the script. We know you had problems with publishers, would you like to elaborate on your experience? For example, it is well known that Simon 3D began as a 2D game and was changed to 3D because of publisher pressure or resistance. This reminds us of the trials and tribulations that Simon has gone through. Quandary: The phenomenal success of Harry Potter has taken a lot of people by surprise, apparently he was rejected by several publishers. Our games have always been popular with the whole family, so hopefully Simon 3D should be just the same. They share a lot personality-wise, although Harry is probably a bit nicer than Simon. I think as well that people can spot he has a softer side under his arrogant exterior - it doesn't show very often, just occasionally, but he's definitely got it! Quandary: Harry Potter is another such character who, like Simon, seems to be popular with adults as well as younger readers and, given that many adventure game players are also avid readers, do you see the potential for Simon to pick up new fans from amongst the Harry Potter readership?Īndrew: We can only hope! There are a number of parallels between Harry and Simon, so hopefully Harry fans will enjoy Simon's adventures and the game will fill the void until the inevitable HP game comes out. Well, apart from the stupid clothes and dubious magical prowess, he's basically an everyday kid with the usual problems to match. How do you account for Simon's popularity? Andrew: Because he's normal. Quandary: Among adventure game players Simon is an enduring character right up there with other likeable characters such as Guybrush and Rincewind. Quandary is delighted to have the opportunity to put some questions to Andrew Brazier who is working as Assistant Designer on Simon 3D, and who previously worked on The Feeble Files and the 'never finished' 2D version of Simon 3. Will the changes satisfy Simon's legion of existing fans and captivate a new generation of adventure game players? We certainly hope so! Now at last he's about to make appearance number three, but this time he's had a thorough makeover. Simon won a place in our hearts and he returned in fine form in 1995 in his second humorous adventure. His appearance took the adventure game community by storm with its potent mixture of wit and charm, and a host of colourful and quirky characters combined with a quest that was a worthy challenge. Simon The Sorcerer 3D is a graphic adventure game, featuring all the adventuring antics of the previous 2 games set in a realtime 3D cartoon world, including such long-forgotten gameplay elements as puzzle solving, story, and character interaction.Simon the Sorcerer 3D: Interview with Andrew Brazier Simon the Sorcerer made his debut way back in 1993. Meet up with favorite characters once more such as The Swampling, Calypso and the Woodworm! Enjoy over 40 hours of gameplay filled with ribald jokes, sly humour and 'off the cuff' quips. Do this before your arch nemesis, Sordid, can use its power for more evil means. Once again explore with Simon a vast fantastical world and help him find a way back home by uncovering the secrets of 'The Nexus'. Slightly confused and disoriented, Simon escapes the temple with the help of his new fairy godmother. The adventure begins with Simon's soul being reunited with his body on the roof of an Aztec Temple. Simon is back and this time in 3 dimensions!
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